![]() ![]() There are a few Quick Time Events (QTE) but instead of button presses, you now just need to perform a dodge, or a jump, and these sections are more forgiving, utilising slow-motion. There’s a couple of times where it’s not quite obvious where to go, but there is a hint system which features a basic hint and then a stronger hint if you want it. The linear design and agile movement means that you can progress fairly quickly through the game, but it will take around 10 hours compared to Legend’s 8 hours. The game is very linear, so there's no backtracking unless it is part of a story to do so. There’s a few instances of block pushing, or weighing down pressure plates, but I think the puzzles have mainly been reduced in favour of platforming and exploration. It is used in a few places for swinging across chasms, but often for rappelling up/down. Lara still has a magnetic grapple that she can attach to objects and pull them towards her but is rarely used for that. You will be climbing/shimmying along ledges, climbing up handholds, grabbing onto poles, and performing wall-jumps. Legend featured quite a lot of climbing and I thought it seemed inspired by Prince of Persia and this game feels even more so. Legend featured free movement and it’s probably even smoother here, although some of the camera angles can be problematic in some sections. Lara wants to find out what happened to her mother, and yet again crosses paths with Amanda, but also Natla who featured in the original game (and Anniversary). There's a video you can watch which claims to recap the story, but it is so brief and lacking key points in the story I can’t see it being too helpful if you missed Legend, or even Anniversary. It still sees Lara going on another globe-trotting adventure around the world, including the likes of: Thailand, Mexico, Norway, and a few sea locales. ![]() Even though this is a continuation of that story, they now use Nordic mythology involving Thor’s Hammer. Legend’s story was based on the mythology of King Arthur. Whatever, I hope they fix this wonderful franchise in the next games.Ĭrystal Dynamics modernised the series with Legend, and Underworld is a continuation of this. Maybe Lara's sexiness got out of hand? I think her boobs got bigger in this game. Maybe these games lacked a bit of ambition but I think that's a better option than going overboard like the reboot would later on. These are small things, but I think Tomb Raider is often undervalued for what it brought to the industry. There are similarities to Uncharted 2's Himalayan level, maybe even a seed of Uncharted 4's vehicle level and it moved on to Norse mythology before the God of War reboot. This trilogy took a lot from Prince of Persia, and even some presentation bits from the early God of War, but it was still trailblazing. The climbing mechanics would stall soon, but here it's a real gameplay, some of these sections are tense. less inspired, it gets dull, although I think it improves in the last third. Elsewhere, too many caves, too much dark. This comes through especially in the Thailand level. It's a game to play with headphones, perhaps turning down the volume of the effects a bit. But the environments are great and the sound design is some of the best I've come across. overall it feels unfinished, maybe they rushed it or ran out of time? It could have been polished a bit more. The movement isn't fluid, the combat is frustrating. Both Legend and Anniversary had a very clear idea of what they wanted to achieve but it gets the job done, closes the story in a satisfying way and says goodbye beautifully. ![]() Probably the least consistent out of the LAU trilogy. ![]()
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